Implementation Phases
Our methodology unfolds through carefully designed phases that build upon each other while maintaining flexibility for individual learning preferences and career goals.
Foundation Phase (Weeks 1-4)
You start with fundamental 3D concepts but immediately apply them to creating simple game objects. No lengthy theory sessions – just enough context to make informed decisions as you build your first interactive elements.
Phase Outcomes:
- Complete understanding of 3D coordinate systems through practical application
- First working game asset integrated into a simple scene
- Familiarity with professional software workflows and file management
- Basic troubleshooting skills for common modeling issues
Integration Phase (Weeks 5-8)
This is where the methodology really shows its strength. You begin combining multiple skills – modeling, texturing, and basic animation – within cohesive projects. Each project introduces new challenges while reinforcing previous learning.
Phase Outcomes:
- Multi-component projects that demonstrate integrated skill sets
- Understanding of how artistic decisions impact technical performance
- Collaborative skills through group project participation
- Beginning specialization in areas of particular interest or aptitude
Specialization Phase (Weeks 9-12)
The final phase allows you to dive deep into specific areas while maintaining the practical, project-based approach. Whether you're drawn to character modeling, environment design, or technical art, you'll create portfolio pieces that demonstrate professional competency.
Phase Outcomes:
- Professional-quality portfolio pieces ready for industry presentation
- Deep expertise in chosen specialization area
- Understanding of industry pipelines and professional workflows
- Network connections with industry professionals and fellow students